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Note: Conversion is based on the latest values and formulas.
cap - Hoogle 12 Apr 2025 · You can transform a Source with a Process. Alternately you can view this as capping the Source end of a Process, yielding a new Source. cap l r = l <~ r
GAP - hoogle.haskell.org gap is similar to chop in that it granualizes every sample in place as it is played, but every other grain is silent. Use an integer value to specify how many granules each sample is chopped into: d1 $ gap 8 $ sound "jvbass" d1 $ gap 16 $ sound " [jvbass drum:4]" gap :: AlphabetSpec -> !Set Character elynx-seq ELynx.Alphabet.Alphabet
seq - Hoogle - Haskell 12 Apr 2025 · The value of seq a b is bottom if a is bottom, and otherwise equal to b. In other words, it evaluates the first argument a to weak head normal form (WHNF). seq is usually introduced to improve performance by avoiding unneeded laziness. A note on evaluation order: the expression seq a b does not guarantee that a will be evaluated before b.
foldl - Hoogle - Haskell 12 Apr 2025 · Left-associative fold of a structure, lazy in the accumulator. This is rarely what you want, but can work well for structures with efficient right-to-left sequencing and an operator that is lazy in its left argument. In the case of lists, foldl, when applied to a binary operator, a starting value (typically the left-identity of the operator), and a list, reduces the list using the binary ...
sequence - Hoogle - Haskell 12 Apr 2025 · Like the sequence but streaming. The result type is a stream of a's, but is not accumulated; the effects of the elements of the original stream are interleaved in the resulting stream.
seq 2024 - Hoogle The value of seq a b is bottom if a is bottom, and otherwise equal to b. In other words, it evaluates the first argument a to weak head normal form (WHNF). seq is usually introduced to improve performance by avoiding unneeded laziness. A note on evaluation order: the expression seq a b does not guarantee that a will be evaluated before b.
map2 - Hoogle map2 :: (a -> b -> c) -> Signal a -> Signal b -> Signal c ramus Ramus.Signal classMap2 m OpenGL Graphics.Rendering.OpenGL.GL.Evaluators remap2 :: Remap m => (a -> b ...