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INTERACTIVE SYSTEMS WHAT'S NEW ABOUT INTERACTIVE SYSTEMS. This turns out to be much more than a simple switch of input and output devices; the whole emphasis of the system has to change to accommodate a radically new way of working. Some of the differences are : • At any moment, there are now many independent programmes running. The batch
Lecture 7: Evaluating interactive systems Evaluating interactive systems Approaches to evaluation in systems research and engineering
Module II: Interactive System Design - NPTEL Module II: Interactive System Design . Self Evaluation . 1. Consider the two word processing system: MS Word and Latex. Highlight their key differences from usability point of view. 2. Explain the concept of user centered design. 3. Discuss participatory design …
The Context of Interactive Systems Development We distinguish between four levels for interchanges with an interactive system, where each level is a refinement of the earlier one. At of abstraction some data objects and operations are described as event sequences; by an event we mean a 'unit of action', i.e. some data transfer
Interactive Intelligent Systems and Haptic Interfaces To develop a highly intuitive and intelligent interactive system, it is highly advantageous and encouraged to consider existing HMI technol-ogies, tactile sensors, materials, computational techniques, soft actuators as well as advances in haptic interfaces suitable for …
Interactive System Testing using Interaction Sequences In this paper we will discuss the use of ISeqs as an abstraction of the interactive system and how we use this to inform a model-based testing strategy. This will provide beter coverage of the interactive system and improve system reliability and safety.
6 Designing Interactive Systems - LMU 6 Designing Interactive Systems 6.1 Design vs. Requirements 6.2 Paradigms, Styles and Principles of Interaction 6.3 How to Create a Conceptual Model 6.4 Activity-Based Design of Interactive Systems 6.5 Object-Oriented Design of Interactive Systems: Metaphors 6.6 Tools and Methods for Prototype Design 6.7 Describing and Specifying Interactive ...
Evaluating Interactive Data Systems - GitHub Pages In this paper, we extensively survey the literature to guide the development and evaluation of interactive data systems. We highlight unique characteristics of in-teractive workloads, discuss confounding factors when conducting user studies, and catalog popular metrics for evaluation.
Designing Interactive Systems - LMU Designing Interactive Systems • Requirements vs. Design • How to Create a Conceptual Model • Object-Oriented Design of Interactive Systems • Activity-Based Design of Interactive Systems • Interface Metaphors • Tools and Methods for Prototype Design • Describing and Specifying Interactive Systems • Design Patterns for HCI 2
7 Implementing Interactive Systems - LMU What happens if an interface consists of many parts, organized hierarchically? 1. Usability Principles. 2. Desktop Integration. ... 3. Windows. ... 4. Menus. ... 5. Toolbars. ... 6. Controls. ... http://www.webstyleguide.com/ ... and many others!
Chapter 1. Interactive Systems - University of Cape Town A useful interactive system is one that empowers users to achieve their goals. When you build an interactive system you should make sure you use a range of design and evaluation methods to discover the goals and associated system functionality that will make your system useful.
Understanding Interactive Systems - Simon Fraser University Concepts of shared control, collaboration and conversation metaphors, mapping, gestural control, system responsiveness and separation of interface from sound generator are discussed.
Optimizing Interactive Systems with Data-Driven Objectives - IJCAI An interactive system is a system where a user can inter-act with a pre-designed system by generating list of history traces. With the emerging demands of intelligent systems, such as dialogue system[Li et al., 2017a] and search engine [Yan et al., 2014], how to design an interactive system be-comes more and more popular in computer science. By in-
Interactive Systems Design and Usability Engineering Lifecycle interactive systems: "Human-centered design is an approach to interactive system development that focuses specifically on making systems usable. It is a multi-disciplinary activity." • There are several proposals of UCD methodologies • All are iterative • And include usability evaluation in iterations https://www.w3.org/WAI/redesign/ucd
Designing interactive systems: A fusion of skills - AAU Find five interactive products or systems that you use – perhaps a coffee machine, a cellular phone, a fairground ride, a TV remote control, a computer game and a website.
Human Computer Interaction based on Psychology and Interactive system ... HCI continues to provide a challenging test domain for applying and developing Psychology and interactive system design. HCI is a science of design. It seeks to understand and support human beings interacting with and through technology.
Usability Engineering for Complex Interactive Systems Development Usability engineering is a cost-effective, user-centered process that ensures a high level of effectiveness, efficiency, and safety in complex interactive systems (Hix and Hartson, 1993).
Designing Interactive Systems I - RWTH Aachen University • Does system help the user to get from goals to intentions and actions? • What knowledge and cognitive processes will the user need for this decision process? • What problems could learning/doing this step have? • Question forms can capture psychological knowledge to …
models of the system to specify an interactive system. Referred to as formal methods • Model based – describe system states and operations –Z V,DM • Algebraic – describe effects of sequences of actions – OBJ, Larch, ACT-ONE • Extended logics – describe when things happen and who is responsible – temporal and deontic logics Uses of SE formal notations
Programming of Interactive Systems - LRI Acceleration: dynamic adjustment of CDGain as a function of mouse speed. The faster we move, the bigger the CDGain. SelectionModel, FocusModel, MultipleSelectionModel ... An example ... Problems in terms of the MVC model? How close is the actual implementation? Did we even follow the non-ideal diagram?