Conan the Wanderer: A Modiphius Entertainment RPG Deep Dive
Introduction:
Modiphius Entertainment's "Conan: Adventures in an Age Undreamed Of" is a role-playing game (RPG) based on the iconic barbarian Conan the Cimmerian, created by Robert E. Howard. Unlike other Conan RPGs, this system, using the 2d20 system, focuses on the exploration and adventure inherent in Conan's world, emphasizing player agency and narrative freedom. This article will delve into the core mechanics, character creation, and the overall experience of playing Conan the Wanderer within this robust game system.
1. The 2d20 System:
The heart of the Conan RPG is the 2d20 system, also used in Modiphius's other titles like Infinity and Mutant Chronicles. This system relies on rolling two twenty-sided dice (d20s). The higher roll is compared to a target number (TN) representing the difficulty of the action. Success is determined by whether the roll meets or exceeds the TN. However, the system goes beyond a simple pass/fail. The lower die determines the degree of success or failure, offering a range of outcomes from a critical success (both dice above the TN) to a significant setback (both dice significantly below the TN). This dynamic allows for a varied and engaging gameplay experience, making even mundane tasks feel significant. For example, attempting to pick a lock might result in a successful lock pick but also trigger a small alarm, or a failed attempt that alerts the guards.
2. Character Creation: A Barbarian's Journey:
Character creation in Conan allows for extensive customization. Players start by selecting a background, influencing their starting skills and connections. Options include seasoned warriors, cunning thieves, learned scholars, or even members of various barbarian tribes. Next, they choose their attributes (Strength, Constitution, Dexterity, Intelligence, Wisdom, Charisma), which directly impact their abilities in combat and social situations. A crucial element is the selection of "Careers," which represent a character's profession and training, granting them specific skills and proficiencies. A character might choose to be a warrior, a thief, a mage, or a scholar, each with unique playstyles and strengths. The system also incorporates Conan's unique magic system, allowing for the development of powerful sorcerers or those who wield less traditional forms of magic such as the use of powerful talismans.
3. Skills and Abilities: Mastering the Savage Sword:
The Conan RPG emphasizes the development of skills through focused training and experience. Characters improve their skills through successful actions and completing challenges during gameplay. This skill-based system allows for character growth and specialization, encouraging players to develop their chosen path. For example, a warrior might focus on improving their weapon skills, while a thief may hone their stealth and lockpicking abilities. Beyond core skills, the system also incorporates "Abilities" – special talents unique to a character, reflecting their personality and background. These could range from heightened senses to exceptional charisma, adding depth and flavour to gameplay.
4. Combat and Exploration: A World of Adventure:
Combat in Conan is visceral and challenging. The 2d20 system adds tension to every encounter, with the possibility of both spectacular successes and devastating failures. Beyond combat, exploration is equally important. The game master (GM) can create detailed and immersive scenarios, encouraging players to use their skills and knowledge to navigate dangerous environments and overcome obstacles. Players might find themselves negotiating with treacherous merchants, uncovering ancient ruins, or battling monstrous creatures, with the decisions they make significantly shaping the narrative. Imagine a scenario where players must navigate a perilous jungle, using their survival skills to find food and shelter while evading deadly predators. Clever use of skills, collaborative planning, and well-timed rolls will be essential to success.
5. Magic and the Supernatural: Beyond the Material Realm:
Conan's world is not solely defined by its physical landscape. Magic and the supernatural play a significant role, influencing both the setting and the characters. The game system features a unique magic system that is both powerful and perilous. Sorcerers can wield potent spells, but their use often comes with a cost. Beyond explicit magic, supernatural forces and creatures constantly threaten Conan's world. Players might find themselves confronting vengeful spirits, ancient gods, or twisted creatures born from dark magic. The handling of such threats will challenge their skills and beliefs, adding another layer of complexity to their adventures.
Summary:
Modiphius's Conan RPG offers a compelling and immersive experience for fans of the pulp adventurer and RPG enthusiasts alike. The 2d20 system allows for dynamic gameplay with a rich degree of nuance, while the character creation process and skill system foster player agency and unique character development. The blend of combat, exploration, and supernatural elements ensures that every game session is a thrilling and unpredictable adventure. This system provides a dynamic platform to explore the rich world of Conan, from the bustling cities to the treacherous wilds, allowing players to create unforgettable stories of daring exploits and heroic struggles.
FAQs:
1. What experience is needed to play? While prior RPG experience is helpful, the rules are straightforward enough for newcomers to learn quickly.
2. What materials are needed to play? The core rulebook, two twenty-sided dice, pencils, paper, and the imagination of the players and GM.
3. Can I play solo? While designed for group play, there are resources and methods available for solo play.
4. Are there pre-written adventures? Modiphius and third-party publishers offer a range of pre-written adventures and campaigns to enhance gameplay.
5. How much time is required for a typical session? Session length is flexible but typically ranges from 2-4 hours depending on the group and the complexity of the adventure.
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